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Street Fighter II Turbo debug menu and Ryu sprite
Street Fighter II Turbo Debug Menu Discovered

Street Fighter II Turbo Debug Menu Discovered

Street Fighter II Turbo is such an old and popular game that you might assume that there’s nothing new left to learn about it. However, an X user by the name of TurboAnnihilator has other ideas!


TurboAnnihilator has discovered a debug menu for Street Fighter II Turbo that appears to have gone undiscovered by anyone else in the 33 years since the Capcom fighting game classic first hit arcades, way back in 1992.

In a post on X, TurboAnnihilator says that the Street Fighter II Turbo debug menu that’s been discovered relates to, “sprite scaling and rotation, and that, “aside from being able to manipulate the main title, you can also scale and rotate any object in the game including animated character sprites.”

If you’d like to explore Street Fighter II Turbo’s sprites for yourself, via the newly discovered debug menu, TurboAnnihilator has posted the following instructions on X: “put the game in test mode in the dip menu for fightcade or mame. Reboot, hold down p1 mp. this will get you into the object test mode. Turn off test, toggle through the modes with p2 start, on the first hidden menu, hold p1 lp and then press p2 start.”

 

Picture of Paul Twist
Paul Twist
I'm a retro gamer and writer who writes about video games for online and print outlets. My love of gaming began way back in 1986 with the ZX Spectrum, before becoming a lifelong Nintendo fan in 1990 with the Game Boy. And although I keep up with modern gaming, we all know you can't beat retro classics (or maybe I'm just old!)

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