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GameNGen: Real-Time Generative AI for Playable DOOM Levels

GameNGen: Real-Time Generative AI for Playable DOOM Levels

GameNGen goes beyond merely playing the game; it utilizes generative AI to create playable DOOM levels in real-time. Technically, it stands as the first game engine entirely driven by a neural model, facilitating real-time interactions within a complex environment over extended trajectories, all at high quality. As a result, GameNGen can accurately simulate the classic game DOOM at over 20 frames per second on a single TPU.

The training process consisted of two phases: the first involved a reinforcement learning agent that repeatedly learned to play the game, while the second phase employed a diffusion model trained to generate the subsequent frame, based on the sequence of previous frames and actions.

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Yousiff
I’m Yousiff Taqi, born in ’87, and I’ve been a huge fan of retro games for as long as I can remember. My favorites are RPGs, Platformers, and Action Adventure. I’ve been interested in computers ever since I was young, which is why I pursued a Bachelor’s in Computer Engineering from Purdue University. Now, armed with my passion for both retro gaming and computer engineering, I’m excited to embark on new adventures in the world of technology, where I hope to merge my interests and make meaningful contributions. https://www.instagram.com/Aeon https://twitter.com/FencerDarkwind

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