Meowmunitions is a new roguelike twin-stick shooter from developer Pete Karesisto and publisher Voyage Technology, which is out on Steam from August 25th, 2025. We’ve been playing through this cutesy shooter and share our thoughts in this first impression post. You play as a cat on a mission to take down a huge boss that you’ll find on the procedurally generated levels. This makes each run different, with its own challenges to overcome and map to explore.
The general gameplay in Meowmunitions is much like other roguelike games, but it does have a unique mechanic that allows you to build your own weapon from gun parts picked up on maps and purchased in shops. This is the most interesting aspect of this game and helps it stand out in a crowded genre. Another interesting mechanic is a jump ability that is used while running. Although this isn’t unique to other titles in the roguelike genre, it does add an extra dynamic.
To control the cat, either the classic mouse and keyboard or a controller can be used. During our playthrough of Meowmunitions, we encountered a few anomalies with the menus. We’re sure these will be ironed out with a future patch, but it did break the immersion of what was otherwise an enjoyable experience. One example was when using the controller, the weapon-building menu would be unresponsive, and we’d need to reach down for the mouse.
Control issues aside, Meowmunitions is fun to play, and with the intriguing weapon system to explore, it has some longevity to it. Playing about with new parts discovered on the map, or bought in a shop, is great and adds a layer to the usual run, shoot, die, restart routine these kinds of games offer. There is also a challenge in making sure your built weapon actually works; one false part placement can leave your gun unusable or weak, so experimentation is needed.
To finish a run in Meowmunitions, you’ll need to build your weapon, then face off against a deadly, huge boss that is tough to beat and has a large health bar. We died many times trying to beat the first boss, and it wasn’t until we had improved our skills in using the jump effectively that we succeeded. There was great satisfaction in finishing a run and learning how to build an effective weapon. There is a little luck needed along the way, however, as augments are randomly dropped that can grant great additional benefits.
Overall, Meowmunitions has a lot of potential to be a unique and fun roguelike title. We say potential, as the issues around controlling the menus hold it back a little. We enjoyed the colorful pixel art and chirpy tunes, as well as the variety of enemy types and, particularly, the vast amount of weapon combinations that can be constructed. It’s worth mentioning that there is a two-player option to indulge in via Steam Remote, although we didn’t have the opportunity to test this.