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Space Cyclone title screen
Space Cyclone set to Blast out of the Arcade Archives Tomorrow

Space Cyclone set to Blast out of the Arcade Archives Tomorrow

Space Cyclone has been announced as this week’s release in Hamster Corporation’s Arcade Archives and Arcade Archives 2 lines of emulated coin-op  titles for modern consoles, following last week’s release of Rack ‘Em Up, on which we reported previously.

This week’s release, Space Cyclone, is a little-seen shoot ‘em up by Taito that was originally released into arcades way back in 1980.

Hamster Corporation describes Space Cyclone as follows: “shoot down the BEMs (insect cyborgs) as they appear in the sky and invade by warping from meteor to meteor. Don’t let the BEMs land! They will construct rockets to launch into the sky and blast you with their deadly Cyclone Shots!”

These releases of Space Cyclone  aren’t quite the game’s first home releases, though it did take a whole 40 years for the game to released for home formats, when it was included on the Space Invaders Invincible Collection for Nintendo Switch in 2020, with a PlayStation 4 release following a year later.

Tomorrow’s Arcade Archives and Arcade Archives 2 versions of Space Cyclone  will be the game’s  first ever  standalone releases for home platforms.

The Arcade Archives version of Space Cyclone will be released tomorrow (June 18, 2026) on Nintendo Switch and PlayStation 4, priced at $7.99 USD or local equivalent.

Meanwhile, the Arcade Archives 2 version of Space Cyclone, which adds a new Time Attack mode to the game, will be released on Nintendo Switch 2, PlayStation 5 and Xbox Series X|S, priced at $9.99 USD or local equivalent.

As usual, purchasers of the Arcade Archives version of the game on Nintendo Switch or PlayStation 4 can upgrade to the Arcade Archives 2 version on Nintendo Switch 2 or PlayStation 5 respectively for $2.99 USD or local equivalent.


 

Picture of Paul Twist
Paul Twist
I'm a retro gamer and writer who writes about video games for online and print outlets. My love of gaming began way back in 1986 with the ZX Spectrum, before becoming a lifelong Nintendo fan in 1990 with the Game Boy. And although I keep up with modern gaming, we all know you can't beat retro classics (or maybe I'm just old!) https://x.com/paultwist

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