Imagine if DOOM added microtransactions to the game, making gameplay more frustrating for players. Programmer Guy Dupont demonstrated this by implementing a system where a QR code for payment would appear every time a player collected an item. If the player ignored the prompt, DOOM would freeze until the payment was made. This concept is ironic considering DOOM originally became popular through a free shareware model, where players could try the first level for free and then purchase the full version for $40 USD (equivalent to $86.46 in 2024). Adding microtransactions to such a beloved game could potentially alienate fans and disrupt the immersive gaming experience.
We need to STOP running DOOM on new things
— Guy Dupont (@gvy_dvpont) April 13, 2024
and START putting new things into DOOM.
For example, today I added micro-transactions to the original game. Any time you pick up an item, the game freezes until you make a payment. pic.twitter.com/p9j9eYyOwJ