We’ve been following the release of Hungry Horrors, a new card-based adventure inspired by British and Irish folklore, from developer Clumsy Bear Studio. Following the last demo, the developer is now ready to put Hungry Horrors into the early access phase ahead of its official Steam launch on January 19, 2026.
In a press statement, Clumsy Bear Studio said. “After a strong demo reception and months of iteration driven by community feedback, the Early Access release marks the next major step for the project, expanding its systems, content, and progression while continuing to involve players directly in development.”
In Hungry Horrors, players control a spoilt princess forced into action when a ravenous curse spreads across her kingdom, and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.
Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices, and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.
Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today. The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.
Key features:
Five playable biomes: Caves, Woods, Bogs, Meadows, and the Town, plus the Dungeon and the Kitchen
20 folklore Horrors, drawn from British and Irish myth, including Dullahan, Jenny Greenteeth, and Queen Mab
42 playable dishes based on real traditional recipes from Britain and Ireland
8 legendary characters to encounter, such as Herne the Hunter and the Wulver
Seasonings, cookware, potions, and artefacts that alter how you play
Core progression through the Book of Taliesin, unlocking new mechanics and strengthening future runs
Unique fatality animations for every Horror
Five original music tracks composed for the game by Henry Taylor
Easter eggs, unlockable mechanics, Steam achievements, and hidden interactions
Full controller support, plus mouse-only and keyboard-only play modes
