Imagine DOOM with Microtransactions

doom micro

Imagine if DOOM added microtransactions to the game, making gameplay more frustrating for players. Programmer Guy Dupont demonstrated this by implementing a system where a QR code for payment would appear every time a player collected an item. If the player ignored the prompt, DOOM would freeze until the payment was made. This concept is ironic considering DOOM originally became popular through a free shareware model, where players could try the first level for free and then purchase the full version for $40 USD (equivalent to $86.46 in 2024). Adding microtransactions to such a beloved game could potentially alienate fans and disrupt the immersive gaming experience.



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