...
Majora’s Mask Turned Into Native PC Port With N64: Recompiled Tool

Majora’s Mask Turned Into Native PC Port With N64: Recompiled Tool

To recreate the Zelda 64 Spaceworld beta, a significant amount of work was involved compared to the native PC port of Zelda: Majora’s Mask, which only required the N64: Recompiled tool. All that’s needed for the PC port is a GPU supporting Direct3D 12.0 (Shader Model 6) or Vulkan 1.2, like a GeForce GT 630, Radeon HD 7750, Intel HD 510 (Skylake), and others. Along with the recompiler, a ROM of the North American version of the game is essential. By simply loading the ROM from the main menu, N64: Recompiled automatically loads the assets from the provided copy, eliminating the need for a separate extraction step or manual game-building process. Get the files here.

Picture of Mubarak
Mubarak

I'm Mubarak AlSabah, born in '87, and I'm a big fan of retro games. I’ve been gaming since '93, so it's been a lifelong passion for me. Collecting retro games is my favorite hobby, and I have a great collection that takes you back in time. In addition to gaming, I also have 830+ premium domain names, which is another hobby that I love just as much. I started collecting domains in '97, combining my interest in the digital world with my love for nostalgic gaming.

https://instagram.com/n64 https://x.com/stage1 https://www.mubarak.com/

SEARCH FOR:

Input your search keywords and press Enter.